I'm going ahead with my online gaming company. I'm proficient to do the programming, already got the website purchased.
My current idea is the micro-payment game, where a person navigates a maze with monsters and treasures. The treasures exist as digital assets that can be traded without need to use my website (blockchain asset on the bitcoin blockchain). Them being digital assets can also prove the rarity of the items, such as only 10 existing or something like this.
Each time a person goes to play the dungeon, they make a micro-payment using a crypto-currency, I am thinking less than 10 cents per play, like an old fashioned arcade. I will be using a specific crypto-currency created for gaming, because I am able to invest in this currency now, and then when the game is released, my platform will increase the price of that currency on the market, allowing me to use someone else's currency as a vehicle to recoup a capital appreciation for my time invested, similar to how startups issue stock... except I'm using someone else's creation to achieve this.
While this could diminish the sales revenue for the game, it alternatively should increase tremendously the profitability of what I make since I will reap a capital reward rather than a pure revenue-based model.
Now, it could be the case that if my game is really amazing, I learn the legality of issuing a digital asset for my gaming system which then can be traded on digital asset exchanges. At which point, my game has its own decentralized gaming currency tradeable worldwide, and I reap the benefit of this to some extent.
The initial game could serve to generate enough capital to fund future game development projects, or even software projects such as my decentralized accounting software idea.