Cult 17'er

Cult 17'er

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This is a discussion on Cult 17'er within the Game Review forums, part of the Mafia category; What i'm proposing is currently an open and traditional setup. It will most likely remain that way unless custom elements ...

  1. #1

    Cult 17'er

    What i'm proposing is currently an open and traditional setup. It will most likely remain that way unless custom elements are recommended.


    The idea is a scaled down version of this:

    https://wiki.mafiascum.net/index.php...ungle_Republic

    3 Mafia
    1 Cultist
    1 Cop with Mafia/Not Mafia results
    1 Normal Vig (No day shooting)
    11 VT's

    Cult Rules:

    Cult has a maximum size of 3, which includes dead cultists.
    They cannot recruit town power roles, the mafia, the mafia's kill target or the vigilante's night kill target. Any attempt to do so will cause the cult's night to be wasted.
    The cult never get a night kill.
    The cult can attempt to recruit every night if not a max size.

    Town Power Role Notes:

    The cop only detects mafia members.
    The Vigilante can only shoot once per day and night phase. This means he can shoot either Day 1 or Night 1 but not both.

    All other mechanics relating to roles are the same.

    Ideally want win % to be as close to 33/33/33 as possible while still retaining the cult aspect of the game.

    Mafia wins when mafia >= all non mafia
    Cult wins when cult >= all non cult OR it is 1v1v1 at the start of a day phase.
    Town wins when all non town are dead.

    If it's 2v2 or 1v1 cult vs mafia I wanna say cult also win? but idk if that would tip the game toward being too cult sided.


    I'm perfectly fine with adjusting the amount of VT's as 17 is just a ballpark estimate of mine, but i'm not sure how much I should mess with power roles without making the balance a ???????. But I'm open to whatever ideas you guys have to make the game potentially more fun but still playable.


    Other stuff:

    Flavor: TBD

    Day/Night Cycle: 48/24, may allow for shorter days as game progresses

    Mafia chat: Day & Night

    Cult Chat: Day & Night

    Role claiming: Allowed.

    Resolution of ties: RNG

    Lynch mechanics: Deadline Lynch

    Minimum post requirement:

    5 posts per phase

    Night actions due: 30 minutes before EON



  2. #2

    We had a couple of questions.

    1) is the cult recruit assigned to the first cultist, or is it factional? For example, N1, Player A recruits Player B, but the next day, Player A is lynched, can Player B still recruit another member even though the original cultist is dead?

    2) Chris and I talked through this, and we agree with you that ties between mafia and cult where there are no living town should be cult wins.

    3) the way you have vig listed seems conflicting. You have the role list with a normal vig (no day kills) but then down below you say vig can only shoot once per cycle (either day or night), which is it?

    Anything else @Chris or @Fable Wolf ?

  3. #3

    Quote Originally Posted by TrippedOnReality View Post
    We had a couple of questions.

    1) is the cult recruit assigned to the first cultist, or is it factional? For example, N1, Player A recruits Player B, but the next day, Player A is lynched, can Player B still recruit another member even though the original cultist is dead?

    2) Chris and I talked through this, and we agree with you that ties between mafia and cult where there are no living town should be cult wins.

    3) the way you have vig listed seems conflicting. You have the role list with a normal vig (no day kills) but then down below you say vig can only shoot once per cycle (either day or night), which is it?

    Anything else @Chris or @Fable Wolf ?
    Heya Tripped o/

    1) The cult recruit would be factional, so any alive cultist could recruit until 3 members are/have been a cultist.

    2) cool beans

    3) Yeah the vig will be a normal night vig. I mistakenly copied the day vig part straight from the MS setup but that's something I changed so you can ignore that part.

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  7. #6

    any flavor or co-mods?

  8. #7

    Quote Originally Posted by Siggy View Post
    any flavor or co-mods?
    Flavor is TBD and @Glenda Gnome Starr has volunteered to co-mod


     

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