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This is a discussion on Game review thread-mandatory for all games within the Mafia forums, part of the The Cafe Lounge category; I may think it's a good idea to have an alternative ready with fewer players in case we don't reach ...

  1. #31

    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.

  2. #32

    Quote Originally Posted by Belzy View Post
    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.
    Depending on what the final number ends up being, there may be some rebalancing necessary. If you were to cut all of the unfilled roles as VT (currently 3), that would put town in a severe disadvantage. The simplest counter would be removing the poisoner, but that kind of defeats the purpose of the setup. So you may need to either add extra town roles while cutting the VTs or put some sort of limitations on the scum.
    @Belzy

  3. #33

    Quote Originally Posted by Chris View Post
    Quote Originally Posted by Belzy View Post
    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.
    Depending on what the final number ends up being, there may be some rebalancing necessary. If you were to cut all of the unfilled roles as VT (currently 3), that would put town in a severe disadvantage. The simplest counter would be removing the poisoner, but that kind of defeats the purpose of the setup. So you may need to either add extra town roles while cutting the VTs or put some sort of limitations on the scum.
    @Belzy
    yeah, removing 3p defeats the setup its purpose. I need to cut in VTs and give town more PT. I already developped a role where during one night cycle all night actions wont go thru. That buys town an extra day. Maybe add that and one more town advantage, and it can be done with 12/13 ppl.

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  5. #34

    We now have a sub-forum for this. Each game will have its own thread.

  6. #35

    also please tag Chris, Fable and Tripped when submitting a new thread.

    Thanks

  7. #36

    Hey, I'm curious. Are the game review threads mostly just for the game mods and reviewers to deliberate, or can anyone chime in with their thoughts on the setup/balance for games?

  8. #37

    Quote Originally Posted by Scareus View Post
    Hey, I'm curious. Are the game review threads mostly just for the game mods and reviewers to deliberate, or can anyone chime in with their thoughts on the setup/balance for games?
    The former.

    But you can discuss the setup/balance post game.

  9. #38

    Quote Originally Posted by Siggy View Post
    The former.

    But you can discuss the setup/balance post game.
    Ah ok, gotcha!

  10. #39

    It is Open, Custom Traditionally-ish, Newbie Friendly, with only one hidden mechanic (but people will know the mechanic exists) game



    I'd like to host this game but not before February.



    - Open Custom Newbie Friendly Game -


    Town 9x (need to get rid of mafia)

    Doctor: Doctor (may target once a night a player to protect this player from a NK; can't self target)

    Surgeon: CopVig-ish (may target once a night a player; when targets an infected patient [mafia goon] this person will die during the operation [NK] including the affected nurse; godfather will survive as seems uninfected)

    Nurse: VT

    Nurse: VT

    Nurse: VT

    Nurse: VT

    Nurse: VT

    Nurse: VT

    Nurse: VT


    EVERY player gets a colour thru RNG (Red, Blue, Yellow, Green, Purple, Orange, Pink, Black, White, Grey, Brown,Rainbow); the 7 RNG's Nurses colours get another RNG deciding who gets affected.

    Meaning that the infected [hidden mechanic to all players] nurse will die if successfully targeted by Surgeon.


    Mafia 3x (usual nightly fraction kill which can be submitted by any mafia member, last one will count)

    Infected Patient: godfather (survives when being targeted by Surgeon)

    Infected Patient: mafia goon

    Infected Patient: mafia goon


    - a.k.a. Hospital infection [Hi2] -

  11. #40

    @Chris @Fable @Tipped On Reality

    see above


     
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