Game review thread-mandatory for all games - Page 4

Game review thread-mandatory for all games

Hello Guest! Sign up to join the discussion below...
Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34

This is a discussion on Game review thread-mandatory for all games within the Mafia forums, part of the The Cafe Lounge category; I may think it's a good idea to have an alternative ready with fewer players in case we don't reach ...

  1. #31

    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.

  2. #32

    Quote Originally Posted by Belzy View Post
    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.
    Depending on what the final number ends up being, there may be some rebalancing necessary. If you were to cut all of the unfilled roles as VT (currently 3), that would put town in a severe disadvantage. The simplest counter would be removing the poisoner, but that kind of defeats the purpose of the setup. So you may need to either add extra town roles while cutting the VTs or put some sort of limitations on the scum.
    @Belzy

  3. #33

    Quote Originally Posted by Chris View Post
    Quote Originally Posted by Belzy View Post
    I may think it's a good idea to have an alternative ready with fewer players in case we don't reach 15 players. Seems hard without getting rid of the SK, to which I then wonder if giving mafia poison power too (without giving them two kills every cycle, per say), could be a thing.

    Here's hoping it's not necessary, and 15 players will sign up.
    Depending on what the final number ends up being, there may be some rebalancing necessary. If you were to cut all of the unfilled roles as VT (currently 3), that would put town in a severe disadvantage. The simplest counter would be removing the poisoner, but that kind of defeats the purpose of the setup. So you may need to either add extra town roles while cutting the VTs or put some sort of limitations on the scum.
    @Belzy
    yeah, removing 3p defeats the setup its purpose. I need to cut in VTs and give town more PT. I already developped a role where during one night cycle all night actions wont go thru. That buys town an extra day. Maybe add that and one more town advantage, and it can be done with 12/13 ppl.

  4. Remove Advertisements
    PersonalityCafe.com
    Advertisements
     

  5. #34

    We now have a sub-forum for this. Each game will have its own thread.


     
Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. [ENFP] what are the best games for ENFP's? what are YOUR favorite games?
    By zombob in forum ENFP Forum - The Inspirers
    Replies: 21
    Last Post: 11-07-2018, 05:41 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
All times are GMT -7. The time now is 08:38 PM.
Information provided on the site is meant to complement and not replace any advice or information from a health professional.
© 2014 PersonalityCafe
 

SEO by vBSEO 3.6.0