What are the most creative things you’ve ever done?

What are the most creative things you’ve ever done?

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This is a discussion on What are the most creative things you’ve ever done? within the NF's Temperament Forum- The Dreamers forums, part of the Keirsey Temperament Forums category; When I think of the times I e just been on fire excited, it’s been when I was being really ...

  1. #1

    What are the most creative things you’ve ever done?

    When I think of the times I e just been on fire excited, it’s been when I was being really creative, especially with groups.

    My funnest moments have been in teaching with games or creating games. There was a day I got a whole group of 40 kids to create a fake restaurant. And they loved it! We had fake money and restaurant bouncers and managers and servers and cooks and it flew beautifully! Also teaching songs to kids and teaching art to kids. I did this game once where kids dressed up like birds (feather boas and party-hat beaks and they had to chop them off and run after each other for Alouette. I can hardly describe it, but it was a hoot. I also created a “Would I lie to you” game for my family. BUT. There should be much more to do! I think a New Years Rsolution for me is being more on fire creatively. (And I’m gonna make a thread about Meow Wolf. It kind of inspired me..)
    Sour Roses and Radiant Wheelbarrow thanked this post.



  2. #2

    Existing

  3. #3

    i Was hoping this thread would include some ENTPs @Crowbo . Also check out meow wolf... kind of inspiring when I heard someone tell me about it.

    They said something like they walked into this normal-ish living room which wa sopen to the kitchen and someone walked out of the fireplace all dressed up, did a little dance and then the the refrigerator opened up like a tunnel, which they decided to go through and it went into what seemed like another world. She said it was like a mystery theater and amusement park a fun house all rolled into one.
    Wouldn’t it be cool to work on something like that?
    Crowbo thanked this post.

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  5. #4

    It can't include anything illegal...?
    Llyralen thanked this post.

  6. #5

    My most recent video game brainstorm thingy is probably the creation I'm proudest of. I love conceptualising games, I've had a few over the years that I've brainstormed as little pet projects. Mainly the story, setting and characters. Each one has been way bigger and bolder than the last and I'm really really proud of the ideas I've been coming out with as of late, if I had a way of actually making them I think I'd really be onto something. They'll never actually be made into games but I don't really care, I still have a lot of fun with it.
    Llyralen thanked this post.

  7. #6

    @Sour Roses . Hehe. The stops are all pulled.
    @Pizzasafari there are people on PerC who do this for a living and you always talk about your love for games as your biggest passion. Follow your bliss! Tagging @Falling Foxes .
    Falling Foxes and Pizzafari thanked this post.

  8. #7

    Quote Originally Posted by Llyralen View Post
    @Sour Roses . Hehe. The stops are all pulled.
    @Pizzasafari there are people on PerC who do this for a living and you always talk about your love for games as your biggest passion. Follow your bliss! Tagging @Falling Foxes .
    Hi, yes! I am here! I have been summoned if questions wish to be asked about the games industry.
    Llyralen and Pizzafari thanked this post.

  9. #8

    Quote Originally Posted by Falling Foxes View Post
    Hi, yes! I am here! I have been summoned if questions wish to be asked about the games industry.
    I don't really have any questions in particular, I just wish getting into the industry and then also being able to freely create the games you want to make was physically possible! I get the impression that you have to either go indie or become a publisher's slave, and that the budgets indies have to play around with are pretty small and very very limiting.

    Quote Originally Posted by Llyralen View Post
    there are people on PerC who do this for a living and you always talk about your love for games as your biggest passion. Follow your bliss!
    Thanks for noticing, that legit made me feel all warm
    Last edited by Pizzafari; 01-16-2019 at 05:11 PM.
    Llyralen thanked this post.

  10. #9

    Quote Originally Posted by Pizzasafari View Post
    I don't really have any questions in particular, I just wish getting into the industry and then also being able to freely create the games you want to make was physically possible! I get the impression that you have to either go indie or become a publisher's slave, and that the budgets indies have to play around with are pretty small and very very limiting.
    Well, yeah... not an unrealistic vision of the games industry. I went "indie" for a bit, as in what you would assume is indie with a 6 man team, earning the minimum but we got ourselves a publisher and they gave us creative freedom, it was pretty good. The only thing was that we were all inexperienced graduates and we didn't have the skills needed to create a game so it fell apart. I plan on returning to the indie scene maybe one day with the right contacts so that I'll actually have a decent programmer with me this time.

    So long as you are realistic about your scope with your team then your budgets don't have to be limiting in a smaller company. Learning to scale back big ideas is something every designer has to do at any stage or company size and I guarantee you that designers never scale down enough. Their ideas are always too big and impractical (coming from the perspective of the artist that needs to make their ideas reality). If you look at a game the size of the Witcher you have to think not only how many people they had but also that the majority of the company were constantly working overtime to get that game made and they probably had to cut a lot still. Look at a game like Journey and you realise how polished and beautiful you can make a simpler concept for an indie company. So it really depends on what games you "want" to make. You have to remember that story, setting and characters are really just "flavour" to games though. I knew a lot of budding young designers who created massive sprawling RPG worlds but completely forgot that the game still needs to be fun to play. Otherwise perhaps creating tabletop rpg worlds would have suited them better.

    Joining a larger company provides a little more stability but it won't be a job for life. Being low down in the chain means you will probably have to sacrifice the freedom of creating, and you really have to decide what it is you want more; money or creativity because unless you strike lucky that is on a scale. But that's something that I think is the case for any artistic job as well as the fact that there will always be tedius elements to any job but with practice it becomes second nature so it's less of a pain. You might not be able to climb to the top of a company but like I said, you won't be guaranteed a job for life in a company anyway, the industry is constantly changing and can rotate every 3 years or so but you can always grab up some good talent from a bigger company and start your own thing and with the right connections you can have the dream.

    So... yeah, come join the game's industry, just keep your expectations realistic.
    Llyralen and Pizzafari thanked this post.

  11. #10

    @Falling Foxes . Your post (above) is so Ne.. I love it! How did you get your foot in the door of the industry, btw? Like what background, schooling, etc do you need? And then how do you get in there after education? I’m interested to hear and my kids would be interested to hear too!


     
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