Mafia Academy II - Game Thread (Mafia Wins!) - Page 51

Mafia Academy II - Game Thread (Mafia Wins!)

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This is a discussion on Mafia Academy II - Game Thread (Mafia Wins!) within the Past Games forums, part of the Mafia category; Originally Posted by darcstar3 I like the idea, but shouldn't we also be looking for scum at the same time? ...

  1. #501

    Quote Originally Posted by darcstar3 View Post
    I like the idea, but shouldn't we also be looking for scum at the same time?
    Otherwise, while keeping a few town alive, we'll be randomly picking from a group of null, which seems like it'll decrease our accuracy...
    And it makes it easier for scum to hide for longer...

    I don't want to discourage scum hunting
    Read my post I made to Desthro

  2. #502

    Quote Originally Posted by Azure the Dreamer View Post
    A group can survive to continue a lone person standing up to lead each day will die at night. If we all act as hero's to beat the scum.
    1) being singled out is harder
    2) group can survive night kill while a individual can't

    It isn't without flaws though but one of the best wAys to counter a mafia group is a strong group of town especially when we have no abilities to assist us.
    Lylo is D4 each correct lynch pushes it out a day until D6. (Final lylo)
    10/3 means 6 NKs before lylo, sooooo D6 without any lynches.

    If we mislynch 3 times, then yeah, D4 is lylo. >.>

  3. #503

    Quote Originally Posted by darcstar3 View Post
    I like the idea, but shouldn't we also be looking for scum at the same time?
    Otherwise, while keeping a few town alive, we'll be randomly picking from a group of null, which seems like it'll decrease our accuracy...
    And it makes it easier for scum to hide for longer...

    I don't want to discourage scum hunting
    The fastest way to find scum is we need to figure out who is town (lowers the pool) and hunt scum (focus on others within the pool).
    Confirming town assists with making sure scum aren't doing vote shenanigans as easily. But it is a lot harder to do and does carry risk. However at some point you either trust someone is town and are right or wrong and lylo is the last time you want to be wrong with this.

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  5. #504

    Quote Originally Posted by QuickTwist View Post
    It doesn't defeat the purpose, no. All you are looking to do with a Town block is Narrow down who to lynch. I said you want to focus on who is Town, but I said that more to demonstrate the frame of mind people might have to adopt if people are used to just looking for Scum.
    Any town who just looks for scum is failing hard at town, and any town only looking for town is failing hard too. Town needs to have both in order to accurately assess a PoE.

    Town block is fine, but if you do it at the expense of scum analysis you are bound to make mistakes. Bad ones. Why would you even suggest that?

  6. #505

    Quote Originally Posted by Desthro View Post
    10/3 means 6 NKs before lylo, sooooo D6 without any lynches.

    If we mislynch 3 times, then yeah, D4 is lylo. >.>
    What do think of quicks idea to form a town block and how would you go about it?

  7. #506

    Quote Originally Posted by Desthro View Post
    10/3 means 6 NKs before lylo, sooooo D6 without any lynches.

    If we mislynch 3 times, then yeah, D4 is lylo. >.>
    IDK why you are focussing on this particular thing.

    With 10/3 its typical to call it a 3 mislych game. Same as a 7/2 is a 2 mislynch game.

  8. #507

    Quote Originally Posted by Azure the Dreamer View Post
    What do think of quicks idea to form a town block and how would you go about it?
    A town block is fine, I just don't see why one would have to not try to actively find scum at the same time. It's laziness and asking for problems.

  9. #508

    Quote Originally Posted by Desthro View Post
    Any town who just looks for scum is failing hard at town, and any town only looking for town is failing hard too. Town needs to have both in order to accurately assess a PoE.

    Town block is fine, but if you do it at the expense of scum analysis you are bound to make mistakes. Bad ones. Why would you even suggest that?
    I gave my reason for this. Its a vanilla game.. We have zero PRs to rely on. An organized Town is a good Town.

    What specifically don't you like about this idea? That its bad to focus on only finding Town? That is not what I am suggesting. I am suggesting to shrink the lych pool so finding Scum is easier. What about that concept don't you like?

  10. #509

    Quote Originally Posted by QuickTwist View Post
    I'm not sure what you mean by "stronger." If you mean players who are "better," I would say not necessarily. A lot goes into who the Scum choose to NK. Sometimes they NK who has the best reads. Sometimes Scum NK who will give the least info Killing. Sometimes Scum NK who is the strongest Town read. There are other tactical reasons for why Scum choose to kill a player over another player, but IDK much about those games outside of games with PRs. Furthermore, on this site, I have a disproportionately low amount of Scum games, so I don't really know the site meta when it comes to who Scum usually NK. Also, I am not really into NK analysis because WIFOM, so I don't really pay attention to the whys for why someone was NKed.

    If you mean stronger as in strongest Town read, yes, that is a real possibility. That is why in Late game Town want to try and make moves that can soft clear people based on voting (which I don't really analyze so much) and stances made (which I do tend to do a little more of) as well as not lynching people on the Town block. So the other thing here is that if a person on the Town block dies, ideally, Town want to replace them with another person on the Town block.

    It doesn't always work out so pretty, but the goal is to narrow down who NOT to lynch. That's the important thing.
    I meant the stronger town reads
    Especially now we've announced that we want a town block which will hurt them later game, i figured they would be keen to either join (difficult) or kill it
    And if they kill one slot, and we then try to add someone else there, they can join more easily

    But i guess it isn't so different from usual play
    People naturally try to clear people, and vote for someone out of the remaining group
    Problem is that people usually disagree with the town reads, and scum use that to being down the town block...

    Also, thanks for the info on nks, i usually don't think too much about why people were killed because i dunno how scum selects them
    Seems like there's no way to analyse it easily if there are so many things they might be thinking of

  11. #510

    Lol, I remember the last game this happened. But I still didn't expect it to so nice one Liz


     
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