Things like the Game of Life are called cellular automata. The ruleset is a set of rules governing how the automata change from generation to generation. Typically, there's a grid of "cells". The rules are applied to each cell in turn, based on the neighboring cells, to determine whether the cell will be alive or dead in the next generation.1. What's a ruleset?
2. What is the point being measured? Could you provide a hypothetical example
3. Could you explain this in a simple way that could be provided to a person who is not a computer science expert
SmoothLife is special because rather than a blocky, pixelated grid of cells, each calculated based only on its immediate neighbors, it uses a smooth, continuous field of points, calculated based on the state of points within a specified radius of it.
Basically we're talking about the difference between pixel-art and paintbrushes.
(I'm having a bitch of a time getting it to compile on Linux, though -- developer couldn't be bothered to include a Makefile)