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176 Posts
I used to play WAY more video games than I do now, but it's not my fault. The games I like just aren't being made anymore.
I used to play those point-and-click adventure games religiously; Sierra and LucasArts are somewhat tied for creating excellent masterpieces (Sierra's HeroQuest/Quest for Glory series was excellent adventure/RPG, Sierra's Dynamix department did 'Rise of the Dragon' which was the closest we got to a Blade Runner game until the one in the 90's from Westwood; 90's LucasArt's has my heart forever and ever for Sam & Max Hit the Road, Full Throttle and Day of the Tentacle).
Also, old school RPGs. Ultima, Wasteland, Bard's Tale; games that were absolutely ridiculously immense that had tons of things that had nothing to do with anything in the game; they were just there to be there. Thankfully Fallout 3 (and New Vegas) hit my "exploring RPG" button nicely; Morrowind/Oblivion both annoyed me because of the first-person real-time combat.
Both of these game genres tended to emphasize story and interaction hard over anything else; yes, over graphics but that's easy then since we were limited to pixels and such. I've read comments recently of people complaining about how ugly Bioware's Dragon Age was. While that game was many things and it wasn't super-duper photo perfect, but I'm not sure if I would call it 'ugly'.
My main problem is I'm not really interested in a lot of stuff that's mainstream now. I'm so tired of FPS games; I've been playing them since about 1992 when I first played the shareware version of Wolfenstein 3D. Yeah, that's 18 years now. So, excuse me if I'm not that excited about the newest Haro iteration or that Call of Doody has another sequel out. The problem is that the genre is taking over *everything*.
And I wish they would stop taking game I enjoyed (aforementioned Dragon Age) and then take out the stuff I like for the sequel and try to tell me it's a GOOD thing. "We're making it faster, and quicker and without so much RPG elements!" Damnit.
I'm also not much of a social gamer, preferring to play alone or with a small group of RL friends. I try to play MMOs these days, but typically end up solo'ng when being solo isn't really the point. Thankfully, more companies are resisting forcing people to group and allowing solo or small-groups to be viable instead of needing full groups or raids for everything.
Nowadays, the games I like best are open-world free-roam action-adventure sort of things (wow, that's a lot of hyphens). Such as inFAMOUS, Prototype, Red Dead Redemption, Okami, Just Cause 2, Dead Rising 2, Primal, etc. The sort of game where you can just wander, explore, poke around and the like. It's much like how the RPGs used to be, I think, I just wish the worlds got developed more.
I used to play those point-and-click adventure games religiously; Sierra and LucasArts are somewhat tied for creating excellent masterpieces (Sierra's HeroQuest/Quest for Glory series was excellent adventure/RPG, Sierra's Dynamix department did 'Rise of the Dragon' which was the closest we got to a Blade Runner game until the one in the 90's from Westwood; 90's LucasArt's has my heart forever and ever for Sam & Max Hit the Road, Full Throttle and Day of the Tentacle).
Also, old school RPGs. Ultima, Wasteland, Bard's Tale; games that were absolutely ridiculously immense that had tons of things that had nothing to do with anything in the game; they were just there to be there. Thankfully Fallout 3 (and New Vegas) hit my "exploring RPG" button nicely; Morrowind/Oblivion both annoyed me because of the first-person real-time combat.
Both of these game genres tended to emphasize story and interaction hard over anything else; yes, over graphics but that's easy then since we were limited to pixels and such. I've read comments recently of people complaining about how ugly Bioware's Dragon Age was. While that game was many things and it wasn't super-duper photo perfect, but I'm not sure if I would call it 'ugly'.
My main problem is I'm not really interested in a lot of stuff that's mainstream now. I'm so tired of FPS games; I've been playing them since about 1992 when I first played the shareware version of Wolfenstein 3D. Yeah, that's 18 years now. So, excuse me if I'm not that excited about the newest Haro iteration or that Call of Doody has another sequel out. The problem is that the genre is taking over *everything*.
And I wish they would stop taking game I enjoyed (aforementioned Dragon Age) and then take out the stuff I like for the sequel and try to tell me it's a GOOD thing. "We're making it faster, and quicker and without so much RPG elements!" Damnit.
I'm also not much of a social gamer, preferring to play alone or with a small group of RL friends. I try to play MMOs these days, but typically end up solo'ng when being solo isn't really the point. Thankfully, more companies are resisting forcing people to group and allowing solo or small-groups to be viable instead of needing full groups or raids for everything.
Nowadays, the games I like best are open-world free-roam action-adventure sort of things (wow, that's a lot of hyphens). Such as inFAMOUS, Prototype, Red Dead Redemption, Okami, Just Cause 2, Dead Rising 2, Primal, etc. The sort of game where you can just wander, explore, poke around and the like. It's much like how the RPGs used to be, I think, I just wish the worlds got developed more.