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Discussion Starter · #1 ·
Hi there!

I'm a game development student and I noticed in my introduction thread and other places that other people are interested in this field too, so I thought "why not making a topic about it?"

So here it is! Discuss everything related to game development, the game industry and maybe similar branches like interactive storytelling, animation (movies) and visual effects. :)

I'll start by saying I'll be graduating this year and they advice us to specialize into something, however I really like being a generalist and my dream is to one day start an indie studio, after I've got some experience in other companies.

Are there other people here that study game development or something related? Or maybe even people that already work in the game industry? Share your thoughts/stories! :)
 

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Hi I did computer games design at university. I graduated last year july. I've been applying for qa games tester jobs, admin or intern roles. Since graduation, I've had one interview. That was for support intern role. I hope I can get something soon. I recently put a portfolio of my work I did at university. What game development role are you aiming to get into? Yeah for AAA studios I read you need a specialization, smaller studios are generalists. I haven't really thought of specialization. I'm thinking maybe I should focus on level design. They different disciplines in games design. Looking at game platforms, I would like to work for a console games studio. Racing, platform or action-adventure are my favourite genres. Grew up with console games. Mobile games are really popular nowadays. That's a sector I should look into.
 

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Discussion Starter · #3 ·
What game development role are you aiming to get into?
I enjoy different roles, but I'm aiming more on (gameplay) programming jobs, because I feel I can still learn a lot about 3D/art on my own, but for programming I like to have a concrete project with other people to work on. I don't enjoy engine programming though. I like 3D modeling/texturing (especially low-poly), so I wouldn't mind an internship in that area. I'm also looking into shaders (Materials in UDK) and Kismet in UDK. I just can't decide!

I'm wondering what kind of courses you had in university? Since QA and admin roles aren't really the jobs we get trained for at our school...
 

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I'm wondering what kind of courses you had in university? Since QA and admin roles aren't really the jobs we get trained for at our school...
It's computer games design/production. We learned about games design. Here is the link Computer Games Design and Production - Northumbria University, Newcastle UK Since games design isn't a entry level job, I looked at QA jobs that's what games designer got into when they started. Games Designers can come from QA, Art or Programming. What jobs do you get trained for? Is your course called games development?
 

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What university do you go to? I want to check out the course.
 

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Discussion Starter · #6 ·
It's called Digital Arts & Entertainment (http://www.digitalartsandentertainment.be/) and the first year is a general year. We get Preproduction (analog & digital drawing, painting, designing, concept art), 3D (low & highpoly), Maths & Physics (for implementing in game engines), Programming (C++) and a course called Integration where we learned philosophy, psychology, team work... But it changes every year apparently.
Afterwards we had to chose game development or art. In game dev you still get 3D, but mostly props, level design, a lot of programming. In art you get 3D, but more for characters and high-poly 3D, a lot of drawing/concept art, post-production, animation, and a course called scripting for artists, which include MaxScript & node-based shaders.
We also have Integration Projects, where programmers & artists are put together in a team to make a game.

So they really prepare us to be programmer, concept artist, 3D artist, level designer, technical artist, vfx artist...

This year they're splitting it up even further: programmers will not have 3D anymore, only the basic pipeline. There will be a 3D for games course and a separate course focusing more on movies (animations, effects, post-production...)

And like you said, game designers can come from any place in the pipeline, but from what I've heard in companies, they don't come from QA often, because QA testers are sometimes hired from outside just to test the games. But you never know! I heard that the inventor of the Sims was an HR manager, so everything is possible :)
 

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Ok that's good. In my course in the first year, we did games design module where we wrote a game essay and a game proposal document. The second semester in the module, work in a group and chosed a group members game proposal document to work on. This formed a bigger games design document. I did a module that was a introduction to multimedia programming. We learned how to use actionscript 3.0 a object oriented programming language. I made a breakout game. Ludological studies, got to study games and play different board games. Did a presentation and a pitch on buffy the vampire. Did a computer graphics module, digital media and finance module.

Second year I learnt 3d modelling and animation, games scripting and interface(did a quest using the oblivion level editor), games mechanics module, interactive story and sound design.

Final year did a investigative project on the role of women in video games, worked in a group to make a platform game, learned japanese I enjoyed that. Final year was putting together what we have learned. A few of my classmates have jobs. One works as a games designer at a mobile games studio, another is a junior artist at crytek and I think another is a assistant producer.

Welcome to my website | I am a graduate who was studying computer games design. I am thinking of using this site to make a portfolio This the link to my portfolio. Tell me what you what you think.

So what do you want to specialise in?
 

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QA hiring practices used to be like that. Just hiring 'warm bodies' as we call them. People to do the grunt work of testing really large game titles. This is changing as companies recognize the value of experienced testers.

Started as a web and graphic design graduate before I joined a large publisher as a tester. From there I worked in marketing, then back to testing. It's been 9 years now. I'm working at a indie studio with the goal of moving into a producer role. Admittedly I've wanted to actually make games for years. It's tough not to be inspired when I talk with the engineers, artists, producers, etc. as they do their thing. My personal interest is writing and narrative, which is necessary but lacking when a game is founded on the technical aspects.

I considered a school program for game design, but tuition (!!!) was fucking nuts. So instead I'm taking the hobbyist route. Working in Construct 2, WME, AGS, etc. It's crazy how much more accessible game development is nowadays compared to years ago when people needed programming chops to do the simplest things.
 

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Game Development Stack Exchange would be a resource for Game Development as it is a general Q & A site that may be useful for those wondering how well would they fit in making games. These days there is something to be said for the scale of games as some games could be done by one person in a couple of days and others take thousands of people years to make like Diablo III.

While I work as a Web Application Developer, I do have a bit of an interest in games from time to time.
 

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Discussion Starter · #10 ·
Welcome to my website | I am a graduate who was studying computer games design. I am thinking of using this site to make a portfolio This the link to my portfolio. Tell me what you what you think.

So what do you want to specialise in?
It seems you also learned a lot of skills! If becoming a game designer is really what you want, I think it's better to focus on programming, so you can make some prototypes and showcase them on your website.
Speaking of your website, in my opinion it doesn't really give off a professional vibe... Most portfolio's just have the name of the person and highlight some of their best works. I suggest you look up some on Google to inspire you. (I don't want to be rude here, just giving my opinion.)
Like I said: I actually don't want to specialize, but I'll have to. I think my strongest points at the moment are 3D assets and level design in UDK, but I'm aiming at a programming internship because I feel I would learn more from it.

I considered a school program for game design, but tuition (!!!) was fucking nuts. So instead I'm taking the hobbyist route. Working in Construct 2, WME, AGS, etc. It's crazy how much more accessible game development is nowadays compared to years ago when people needed programming chops to do the simplest things.
Yeah I heard that the fees are insane... We have an "international" course that is more expensive than following the regular one, but the price seems to be peanuts if you compare it to schools in other countries.
I know Construct 2, but I found it pretty limited. If you can get yourself to learn Java or C#, you should look into Unity3D. Very powerful and flexible, it's actually my favorite engine! :)

Game Development Stack Exchange would be a resource for Game Development as it is a general Q & A site that may be useful for those wondering how well would they fit in making games.
I know that website but the questions are very technical, I was aiming more at a general discussion about game dev :) What kind of things do you make as a Web Application Developer? I've always liked web 2.0 stuff and I'd love to learn more about it! Cool you're also into games sometimes :)
 

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It seems you also learned a lot of skills! If becoming a game designer is really what you want, I think it's better to focus on programming, so you can make some prototypes and showcase them on your website.
Speaking of your website, in my opinion it doesn't really give off a professional vibe... Most portfolio's just have the name of the person and highlight some of their best works. I suggest you look up some on Google to inspire you. (I don't want to be rude here, just giving my opinion.)
Ok thanks for the advice. Yeah I can improve and make it professional. Yeah it probably needs some work. Nah your not been rude, your just giving constructive feedback which is a good thing. I wanted to get feedback on what is good and what needs improvements. So you think I should focus on learning how to program? Learning how to code makes sense. I know how to use actionscript 3.0. I'm kinda intermediate I've messed around with C++. I think programming scares me a little lol From coding you will actually know how to make games. I'm not so good with drawing, so I never considered the art route. I know 3d modelling you need basic art skills to be a modeller. A game designer from ubisoft told us that games design and games programming are the main key game development roles. You can still make a great game, even if the art is not so good.
 
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I know that website but the questions are very technical, I was aiming more at a general discussion about game dev :) What kind of things do you make as a Web Application Developer? I've always liked web 2.0 stuff and I'd love to learn more about it! Cool you're also into games sometimes :)
Yes, the SE sites tend to be rather technical though they can be useful if someone wanted to look at questions within the field. I'm more on Programmers and StackOverflow but I enjoy spreading other ones if they are useful for a situation.

Generally, I'm customizing enterprise apps that are used internally amongst various systems. ERP, CRM and CMS would be a few of the acronyms I know well as companies tend to have Enterprise Resource Planning, Customer Relationship Management and Content Management System needs. While I may do the odd small app here or there, generally I tend to work more on systems integration and a Web UI for people to see or manipulate the data in a database somewhere.
 

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Discussion Starter · #13 ·
So you think I should focus on learning how to program? Learning how to code makes sense. I know how to use actionscript 3.0. I'm kinda intermediate I've messed around with C++. I think programming scares me a little lol From coding you will actually know how to make games. I'm not so good with drawing, so I never considered the art route. I know 3d modelling you need basic art skills to be a modeller. A game designer from ubisoft told us that games design and games programming are the main key game development roles. You can still make a great game, even if the art is not so good.
If you're not really going for a programmer job, I recommend learning C# or Java and trying out Unity3D. It has a great community and if you know some programming it's quite easy to make a prototype and even a game with it. :)

And indeed, you don't need to have great art to make a good prototype. It's just good for a game designer to know a bit about everything so they can communicate with everyone on the team. (They're a key person, after all ;) )
@jbking: Wow, all those acronyms! I'll just spend some more time getting into the basics before I can understand completely what you're saying :')
 

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If you're not really going for a programmer job, I recommend learning C# or Java and trying out Unity3D. It has a great community and if you know some programming it's quite easy to make a prototype and even a game with it. :)
What about Python and Ruby? They're also programming languages. Java is the same as Javascript which is used for web development? This sites pretty useful for learning coding Codecademy
 

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Discussion Starter · #15 · (Edited)
Python is useful for tools and plugins especially, I heard of Ruby but never bothered to learn it. I'd like to learn Python, but I have other priorities for now. :)
Java is not the same as Javascript, though I guess it has a lot of similarities. The principles mostly stay the same, it's the syntax that changes. All the languages you mentioned are scripting languages, not programming languages. You can make games with them, but it's not what they use in the industry because it's not performant enough. Don't know the website so I can't say. If you find something similar with Java or C#, try it out, C# doesn't bite. ;) (Don't know about Java, but they say it's about the same as C# :p )

EDIT: http://thenewboston.org/tutorials.php I really like this guy's tutorials. Don't get overwhelmed, just start and try out what you find interesting! :)
 
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