Are we talking traditional slow creeping zombies, or fast agile (modern) zombies, A La 28 Days Later and/or Dawn of the Dead 2004?This is obviously just for fun. I was just really curious as to what everyone would say.
Everyone has different skills, so I'm not really talking about survival skills. More of how an INFJ would likely cope and deal with all the chaos.
A la the end of the L4D1 heroes.4. Live on an uninhabited island until the apocalypse subsides
It's all about the melee weapons and the bows. Both are quiet and both last you a long time w/o resupply.A la the end of the L4D1 heroes.
Main problems with the plan is food. Zombies typically don't have the brainpower to swim, so you'd need to moor in a deep area so they don't just wade out there. Zombies may or may not need to breathe, so that anchor line is your only vulnerability.
There are plenty of suitable weapons in a house, without you even knowing it. A cabinet door. Long table legs. Take apart a TV Tray. A pipe wrench. The toolbox. 2x4s are actually pretty effective if you're strong enough to use them. Frying pans (don't laugh). Remember, what would kill a human quickly, kills a zombie. So blunt trauma to the head is the easiest, and there's a lot of ways to do that. Just be sure to wear extra layers of clothing.
The problem with guns, is, who's making the ammunition? Unless you can raid an armory, ammo is actually quite limited. In Canada, anyway. Americans and their guns.
I know how to work a blade. But I agree - which is why stabbing weapons rank higher than slashing, but are all eclipsed by a good solid blunt trauma weapon. Historically slashing weapons rarely actually outright killed an enemy from the blow - save for say, neck slices or disembowelment. Most of the time people died on the battlefield from their non-life-threatening wounds.Blades lose their edge after hacking through just a few bones. blunt force weapons are better.
Brilliant. You are my first pick when zombers attack!first, a reliable array of weaponry
*guns are great, but ammunition is finite; firing one could alert a hoard, or even one zombie that others might then follow, and soon, that well placed shot could bring a hoard to your doorstep, halting any attempt to leave and gather more food/other resources, not to mention the emotional/mental health of your party deteriorating while under the constant onslaught of zombie moans and knowledge or certain death. guns would be important as an all out, quick, lethal way of escaping and shouldn't be discarded unless they have to be due to weight restrictions.
*so, silent weapons are preferred once you have some sort of base set up and are no longer on the run. cross bows/bows would be great, although i would immediately start trial and error runs with making my own brand of arrows, all the while testing them for accuracy, durability, and penetration; any sort of high-powered slingshot would work just as well, and anything roughly the size of a marble could be used as ammunition; lances would be great, maybe attaching some sort of strong, heavy blade with the formation of a triangle and rectangle combined to be used to cut the legs out from a zombie, lessening it's mobility/lethality, and then you could use the end of the lance to cave it's head in. just as in making arrows and lances, you could find a way to procure "good/high quality" wood and then learning how to effectively carve it, then how to harden it with fire (maybe even sharpening the wood/hardening it, along with the overall build/weighted aspects), so you could then have an effective bludgeoning/(possibly) severing device, that could be made again with wood, fire and some sort of chisel.
*coming back to guns: you could acquire the ammunition in a bulk, keeping everything that has gun powder regardless of it's caliber, with this you could make bombs of some sort; you could make fire-bombs (although anything flammable would probably be too important to waste needlessly)--say you were being surrounded by a hoard, you could fashion some sort of molitov cocktail and then launch one in the middle, one at the end, and one at the front--while this won't kill them immediately, it will hinder their ability to follow you and may eventually kill a good number of them, all without you using precious resources and losing something even more precious: your human comrades (and animals.... i'll come to this later... it's not good).
*let's assume that zombies are capable of moving as fast as humans in the beginning, and then as they start to deteriorate, they would become impaired. when it first hits, you would need to be capable of out-stripping them easily and safely. horses: the only fuel they require should be readily available, but they could easily get spooked and alert zombies to your presence (that goes for all animals; as much as i hate to say it, dogs would only be a liability, and would most likely get your whole party killed). so horses are out of the question as far at least until you manage to get far away enough from large cities--a few alerted zombies are easily dealt with their cons outweigh the pros of a horse.
*cars are great but are limited in where and how they can travel; motor-cycles/dirt-bikes would be a blessing, they have great gas-mileage and are more "agile" than their larger counterparts--fitting some sort of storage device that wouldn't hinder the bike would be great, not only for your luggage/food, but also equipment for fixing flats/extra fuel; if you have to travel in a larger vehicle because of kids and elderly, then some time or four-wheel-drive jeep or other mode of transportation would be best.
*boats: this would be ideal; lets say zombies can swim, well you could outfit your boat with "fenders" of some sort, that would encapsulate/travel around the perimeter and would jut out away from the boat and end in a structure that would curve down back towards the water--all of this can be lined with a minefield of barbwire and maybe with bells that would only be tolled if a certain amount of weight was being applied to the wire in a downward motion (?); some system would need to be found in order to "row" the boat (with help from pulleys or anything would allow such action) in case of low fuel instances/no fuel/a need for quiet travel; the boat should also be equipped with a smaller motor boat (again fitted with a system to row if needed or if the situation allowed for such in order to save fuel) for recon. missions (of course binoculars, maps, and compasses would be needed); the boat itself should be outfitted with a system to gather rainwater and maybe a "transportable" garden could be grown--this could be done with many 2x4 like structures with plastic bottoms that are small enough to move easily from the bottom of the ship (so you could control the environment in some way to make sure they would not be damaged during storm) and then brought back up to receive sunlight--this may have to be done on a much smaller island--in fact, if possible, this boat could just serve as transportation and a "oh-shit-house" when needed.
it would need to be fortified so that zombies washed ashore couldn't walk in as they pleased; a sewer system of sorts would have to be rigged up as would a form of "government/law" that everyone could agree on; of course gardens and a way of collecting water. (i want to ponder and add more but i'm about to be late for class , hope you enjoyed!)-- (side note, screw my class )--make some sort compound-like structure in the middle of your new town with thicky enforced concrete walls and structure with a staircase that went up to the top (allowing for slowing picking off/setting fire to zombies, and went underground that would act as a last-chance survival-bunker for your community, again with food and water stores.)