I've got a little theory, not sure if it plays out in real life, but from the people I know it seems to. I don't know if I really understand the functions correctly, but this is my impression of how they seem to work.
I wonder if Si tends to encourage one to not throw things away?
Si - seems to like familiarity in the environment - using familiar things is more efficient/feels better than new things - especially when you have to figure it out and change habits.
Si - seems to like security/certainty based on what you already have or know
Si - seems to be more linked to memories thus more likely to find nostalgia or sentiment in objects
Si - seems more interested in re-experiencing familiar things
Si - seems to like operating on presets - thus planning ahead and storing up to make that possible
(I would further speculate that Ne is great at generating all the possible uses for something and all the posible scenerios in which one might need it which feeds the Si inclination to hold onto it in preparation for those possibilities).
I wonder if Se tends to encourage one to weed out extra stuff?
Se - seems to be concerned with what's usefull right now vs. what's in the way right now
Se - seems more confident in finding/creating what is needed when it is needed, rather than relying on things that have been stored for that purpose in advance
Se - seems to be more interested in novel experiences than in familiar surroundings, so the old makes way for the new. Discovering how new things work is more engaging than using old things.
Se - seems more inclined to use/do something once and then move on to other things: 'been there, done that' mentality, so is less likely to keep needing the same things - it was nice, but I'm probably not going to use it again, now it's just preventing me from moving on
Se - seems to be more aware of what's actually here now and less likely to take for granted a static, familiar environment - not flustered by something being gone, gets tired of looking at the same thing for years
I wonder if Si tends to encourage one to not throw things away?
Si - seems to like familiarity in the environment - using familiar things is more efficient/feels better than new things - especially when you have to figure it out and change habits.
Si - seems to like security/certainty based on what you already have or know
Si - seems to be more linked to memories thus more likely to find nostalgia or sentiment in objects
Si - seems more interested in re-experiencing familiar things
Si - seems to like operating on presets - thus planning ahead and storing up to make that possible
(I would further speculate that Ne is great at generating all the possible uses for something and all the posible scenerios in which one might need it which feeds the Si inclination to hold onto it in preparation for those possibilities).
I wonder if Se tends to encourage one to weed out extra stuff?
Se - seems to be concerned with what's usefull right now vs. what's in the way right now
Se - seems more confident in finding/creating what is needed when it is needed, rather than relying on things that have been stored for that purpose in advance
Se - seems to be more interested in novel experiences than in familiar surroundings, so the old makes way for the new. Discovering how new things work is more engaging than using old things.
Se - seems more inclined to use/do something once and then move on to other things: 'been there, done that' mentality, so is less likely to keep needing the same things - it was nice, but I'm probably not going to use it again, now it's just preventing me from moving on
Se - seems to be more aware of what's actually here now and less likely to take for granted a static, familiar environment - not flustered by something being gone, gets tired of looking at the same thing for years