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Multiplayer Games?

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This is a discussion on Multiplayer Games? within the Trends Forum forums, part of the Topics of Interest category; INFP. Can't play any games like that. I get too involved and then I can't spell my own name afterwards ...

  1. #21

    INFP. Can't play any games like that. I get too involved and then I can't spell my own name afterwards or I get nausea. (I do play online poker though and turn a modest profit.)
    HandiAce thanked this post.

  2. #22

    Quote Originally Posted by PeteTheZombie View Post
    Diablo 3 = WoW spin off
    Diablo 3 is a horror-themed hack and slash.

    So I can't agree with you.

  3. #23

    Quote Originally Posted by Moon_Child View Post
    Diablo 3 is a horror-themed hack and slash.

    So I can't agree with you.
    Well yeah the theme of diablo remains true but the game play is much more like WoW

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  5. #24

    Quote Originally Posted by PeteTheZombie View Post
    Well yeah the theme of diablo remains true but the game play is much more like WoW
    No, not really.

    Judging from the videos I've seen from beta, the gameplay itself is basically the same as it always has been in Diablo 1 and 2.
    None of those games is like WoW. Diablo 3 is not like WoW.
    Guild Wars 2 is closer to being "like WoW" than Diablo 3.
    Moon_Child thanked this post.

  6. #25

    I can't really see any relation between Diablo and WoW, except that they both have skill trees and they're both Fantasy.

    I play mostly: Team Fortress 2, World of Tanks and Resistance 3.

  7. #26

    Quote Originally Posted by Cheveyo View Post
    I'm looking forward to laughing at all the people who think the "holy trinity" is gone, when they discover it's alive and well in that game.

    Does that count?
    This is false.

    Guild Wars 2 will no longer have the MMO trinity because you won't be required to have certain constituents in your team to succeed on account that:
    1. each class/race has a potent self heal and little to no ability to heal others.
    2. each class/race has a variety of skills each of which contribute to party play equally.

    The only argument you can make is that since there are heavy armor, medium armor, and light armor characters that the concept of frontline, midline, and backline will still be around.

    Even that is hardly the case, since backline characters have more skills to raise their defense or evasion skills or invisibility skills -- and even so, there is no concept of healer.

  8. #27

    Quote Originally Posted by Lol Dictator View Post
    This is false.

    Guild Wars 2 will no longer have the MMO trinity because you won't be required to have certain constituents in your team to succeed on account that:
    1. each class/race has a potent self heal and little to no ability to heal others.
    2. each class/race has a variety of skills each of which contribute to party play equally.

    The only argument you can make is that since there are heavy armor, medium armor, and light armor characters that the concept of frontline, midline, and backline will still be around.

    Even that is hardly the case, since backline characters have more skills to raise their defense or evasion skills or invisibility skills -- and even so, there is no concept of healer.

    It's people like you that I thoroughly enjoy watching when it comes to MMO releases.


    The trinity is there. You will need a tank, a healer and damage dealers for harder encounters.
    The difference between Gw2 and a game like WoW is that anyone can fit any of the roles, you simply have to switch to a different set of abilities(mayhaps by switching weapons or something).

    Every class has healing, defensive, offensive and utility abilities. You can switch them around to suit your needs.
    Thus the "holy trinity" of MMOs is retained. For easier encounters, of course you don't need the trinity. However, the same can be said of most other MMOs. In WoW, after a certain level of gear, you can even run some heroics without a tank or dedicated healer.

  9. #28

    Quote Originally Posted by Cheveyo View Post
    It's people like you that I thoroughly enjoy watching when it comes to MMO releases.


    The trinity is there. You will need a tank, a healer and damage dealers for harder encounters.
    The difference between Gw2 and a game like WoW is that anyone can fit any of the roles, you simply have to switch to a different set of abilities(mayhaps by switching weapons or something).

    Every class has healing, defensive, offensive and utility abilities. You can switch them around to suit your needs.
    Thus the "holy trinity" of MMOs is retained. For easier encounters, of course you don't need the trinity. However, the same can be said of most other MMOs. In WoW, after a certain level of gear, you can even run some heroics without a tank or dedicated healer.
    This is filled with misinformation. Do your research before you talk the talk.

    Every single class has to carry 1 and only 1 heal skill on them at all times, regardless of which weapon set they're wielding. In fact, ArenaNet has dedicated the number 6 slot as "the heal skill slot".

    Let me tell you how harder encounters work. It's more environmental, it's more adaptable. It's more about -- who's going to man the turrets, who's going to protect the base, who's going to pick up the flaming stick and set the monster on fire? It's not at all, who's going to run up and soak up all the damage, who's going to hit them hard behind the tank, who's going to keep everybody alive.

    Not at all.

    It's dynamic. You pick up an artifact from the ground and you get a completely unique set of skills. The game is far more cognitive in this aspect, no single character is confined to just their 'role'. Each player is responsible for their own survival healing-wise.

    On top of that, harder instances and bosses work on a scaling system. The more players that join in, the harder the monster becomes. That means if there is only 1 or are only 2 players at the event, the monster will be set at just the right difficulty for them to handle.


    Cute attempt at being 'above the influence'. Get the facts before you make the generalizations.

  10. #29

    Quote Originally Posted by Cheveyo View Post
    No, not really.

    Judging from the videos I've seen from beta, the gameplay itself is basically the same as it always has been in Diablo 1 and 2.
    None of those games is like WoW. Diablo 3 is not like WoW.
    Guild Wars 2 is closer to being "like WoW" than Diablo 3.
    Diablo 3 is heavily influenced by wow
    It's not a massive multiplayer like wow it's more of a small scale WoW game
    I'm not saying it's 100% like wow
    I'm saying they are trying to blend the two games together so they can make even more profit instead of making the game like the rest of the diablo series

  11. #30

    Quote Originally Posted by Lol Dictator View Post
    This is filled with misinformation. Do your research before you talk the talk.

    Every single class has to carry 1 and only 1 heal skill on them at all times, regardless of which weapon set they're wielding. In fact, ArenaNet has dedicated the number 6 slot as "the heal skill slot".

    Let me tell you how harder encounters work. It's more environmental, it's more adaptable. It's more about -- who's going to man the turrets, who's going to protect the base, who's going to pick up the flaming stick and set the monster on fire? It's not at all, who's going to run up and soak up all the damage, who's going to hit them hard behind the tank, who's going to keep everybody alive.

    Not at all.

    It's dynamic. You pick up an artifact from the ground and you get a completely unique set of skills. The game is far more cognitive in this aspect, no single character is confined to just their 'role'. Each player is responsible for their own survival healing-wise.

    On top of that, harder instances and bosses work on a scaling system. The more players that join in, the harder the monster becomes. That means if there is only 1 or are only 2 players at the event, the monster will be set at just the right difficulty for them to handle.


    Cute attempt at being 'above the influence'. Get the facts before you make the generalizations.

    I believe you're getting all your information directly from Arenanet.
    Never, ever, believe what game developers say. Especially the ones who spend the most time answering questions and in the spotlight. They tend to speak in completely in hype.

    Anyway, you haven't disproven anything I've said. You're only repeating what the hypemasters have been saying.


     
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